Comic review: House of X/Powers of X

House of X/Powers of X

The main players of the latest X-reboot are Charles Xavier, Magneto, and Moira MacTaggert. Moira, whose mutant power is reincarnation, rallies the mutant population around Charles Xavier and Magneto. Using the sentient island (?!?!) of Krakoa as their base, Xavier & company seeks sovereignty from humankind.

Shit gets real when a band of human scientists calling themselves Orchis seek to bring a Master Mold AI online, which will lead to the apocalyptic human/machine/mutant war. We see the results of that war, a hundred years from now, when the two remaining factions (mutant and machine) resort to breeding mutants as cannon fodder.

Moira, who is on her tenth (and final) life, fades from the spotlight halfway through this graphic novel. The creation of a new mutant society leads to all sorts of interesting factions: Apocalypse, the Hellfire Club, Mr. Sinister, Mystique, but the biggest wild card of all is the island of Krakoa, which in the future acts as a mutant breeding center.

This is foreshadowed when a group of X-Men die supposedly destroying the Master Mold, which is in orbit around the sun. Except they don’t die: Krakoa produces clones of the fallen heroes and Xavier has backed up their minds, so they are reborn. Thus, mutants are now immortal.

This graphic novel is as much science fiction as it is superhero comic, because Jonathan Hickman (the writer) is so good at blending the two. We learn about the Marvel Universe’s different galactic civilizations, and he even manages to make it sort of interesting.

The other interesting aspect of this book is the cult-like aspects of Xavier’s new civilization. Magneto dresses like Jim Jones, and Xavier himself – who is even more overtly messianic – wears a helmet with no eyes. The blind leading the blind. It’s an open question as to whether the X-Men are the heroes here, or if they are even meant to be.

A must-read for X-Men fans.